You’re known for your work on cosy games. What makes that genre resonate?
If you look at stats, you’ll see lots of reasons people play cosy games, with relaxation, escape from stress, and low pressure play fairly standard answers. I’d say there’s something more, though, and it’s about community.
A lot of cosy games are about characters who were alone coming to a new place and becoming part of a community. Many evoke a real sense of belonging, and logging in after a period of absence can feel like coming home. It’s a safe and warm respite after a hard day.
I understand it is of particular appeal to women? Why do you think that is?
From studies, more than half of cosy gamers are women. We also know women statistically experience more stress than men, so if escaping from stress is a pull, that could be a big reason.
Where do you think cosy games will go next or what will be the next growth area in games?
The million-dollar question! I think cosy games will continue to rise in popularity …I also think players will value authenticity and human voices more as AI slop rises, so I hope to see growth in stories that are more quirky, personal and meaningful. And if it can be done with cute art and awesome gameplay, count me in.
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